@startuml
sprite $d3js [48x48/16] {
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00000000000000001FFFFFFFFFA0008FFFFFFFFFFFFFA000
00000000000000001FFFFFFFFFA0008FFFFFFFFFFFFFA000
00000000000000002FFFFFFFFF90009FFFFFFFFFFFFFF500
00000000000000005FFFFFFFFF8000AFFFFFFFFFFFFFFE00
00000000000000009FFFFFFFFF6000CFFFFFFFFFFFFFFF60
0000000000000000EFFFFFFFFF3000CDDDFFFFFFFFFFFFB0
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9FFFFFFFFFFFFFFFFFFFFF30002FFFFFFFFFFFFFFFFFFF80
9FFFFFFFFFFFFFFFFFFFF60000BFFFFFFFFFFFFFFFFFFF20
9FFFFFFFFFFFFFFFFFFF700006FFFFFFFFFFFFFFFFFFF900
9FFFFFFFFFFFFFFFFFF700003FFFFFFFFFFFFFFFFFFFE100
9FFFFFFFFFFFFFFFFF500001EFFFFFFFFFFFFFFFFFFF4000
9FFFFFFFFFFFFFFFC200001DFFFFFFFFFFFFFFFFFFF60000
9FFFFFFFFFFFFFF7000002DFFFFFFFFFFFFFFFFFFE400000
9FFFFFFFFFFFE71000003EFFFFFFFFFFFFFFFFFFA2000000
9FFFFFFFFE9400000007FFFFFFFFFFFFFFFFFEA300000000
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000000000000000000000000000000000000000000000000
}


!define DEV2_D3JS(_alias) ENTITY(rectangle,black,d3js,_alias,DEV2 D3JS)
!define DEV2_D3JS(_alias, _label) ENTITY(rectangle,black,d3js,_label, _alias,DEV2 D3JS)
!define DEV2_D3JS(_alias, _label, _shape) ENTITY(_shape,black,d3js,_label, _alias,DEV2 D3JS)
!define DEV2_D3JS(_alias, _label, _shape, _color) ENTITY(_shape,_color,d3js,_label, _alias,DEV2 D3JS)
skinparam folderBackgroundColor<<DEV2 D3JS>> White
@enduml